How do we engage audiences on a visceral and psychological level? What lessons can we take from storytelling in pen’n'paper RPGs and LARPs? How can we use the strengths of the computer and overcome its weaknesses?
Ultimately, is it the computer or banal game design that’s hindering our experience?
Why do we need compelling stories in computer games?
Guess that game dialog! Today’s line: “Perhaps the ending has not yet been written…”
Check back next week to find out what game it came from!