What is Lacking in Fantasy Computer RPGs?

More from the Writing For Fantasy Game Worlds panel, presented by Writers Cabal and IGDA NYC:

How do we engage audiences on a visceral and psychological level? What lessons can we take from storytelling in pen’n'paper RPGs and LARPs? How can we use the strengths of the computer and overcome its weaknesses?

Ultimately, is it the computer or banal game design that’s hindering our experience?

Why do we need compelling stories in computer games?

Question Mark Guess that game dialog! Today’s line: “Perhaps the ending has not yet been written…

Check back next week to find out what game it came from!

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3 Comments Leave a comment.

  1. On July 23, 2007 at 6:00 am What’s Important in Fantasy Storytelling and Game Design? « Writers Cabal Blog Said:

    [...] Last week’s game dialog was from the game Myst. [...]

  2. On August 19, 2007 at 10:52 am Dungeons & Dragons, the essential RPG, turns 4 « Writers Cabal Blog Said:

    [...] Game worlds: While many DMs do create their own worlds for players to explore, I’d say the majority of [...]

  3. On December 30, 2007 at 6:41 pm Best of Writers Cabal Blog - 2007 « Writers Cabal Blog Said:

    [...] first workshop: Writing for Fantasy Game Worlds Why does Fantasy Resonate with Modern Audiences? What is Lacking in Fantasy Computer RPGs? What’s Important in Fantasy Storytelling and Game Design? Q & A from Writing for Fantasy Game [...]

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