Save the environment with game writers!
Happy Earth Day! You may think game writing has nothing to do with the environment, and you’d be right. Undaunted, I will now analyze whether you save the environment more by hiring a game writer in house versus outsourcing a writer, say, in another city. I will use http://www.carbonfootprint.com/ to discern how many tonnes — yes, tonnes — of CO2 emissions occur in each case.
Remote emissions
I recently took a round trip flight from Los Angeles to Austin for a kick-off meeting. How much did this flight emit?
- .561 tonnes of CO2
The meeting got us all on the same page, and I went home and completed the writing assignment remotely. How much did working remotely emit?
- .779 tonnes of CO2 for house annually
- 4.562 tonnes of CO2 for food, entertainment, etc. annually
However, chances are this CO2 would have been emitted no matter where I worked or lived!
Onsite emissions
Now let’s pretend that instead of living in LA, I lived in Austin, worked on-site and commuted 10 miles to work every day in a car without taking the highway. How much would that emit?
- 1.826 tonnes of CO2 for car annually
Looks like outsourcing a writer is a clear winner compared to having one drive to work every day. Even if a writer worked on-site for half the year, it wouldn’t catch up to the emissions of one flight.
But when I worked on staff at a game company, I didn’t drive to work. I took the bus or carpooled. So what if your on-site writer took the bus instead of drove? How much would that emit?
- .717 tonnes of CO2 annually
Aha! So if you hire a writer on-site for about two-thirds of a year or less, who also takes public transportation, you would thus be saving the environment!
How’s your carbon footprint?
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