Writing for Video Game Genres book available!

genre-cover

We are very pleased to announce that the third IGDA Writers SIG book is now available for pre-order from the publisher:

Writing for Video Game Genres: From FPS to RPG

http://www.akpeters.com/product.asp?ProdCode=4179

According to the editor, “So far, everyone who has looked at it has been pretty excited about the content. I’m very pleased with how it turned out. We’ve got some really excellent writers just downloading their brains onto paper.  Love it!”

Now, for the fun part.  Can you guess which chapter we wrote?

This post brought to you by Writers Cabal, a game writing and design partnership.

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Published in: on February 13, 2009 at 9:51 am  Comments (5)  

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5 CommentsLeave a comment

  1. […] you were at the book signing for Writing For Video Game Genres: From FPS to RPG at GDC 2009, thank you for […]

  2. […] Additionally, I’ll be co-presenting with Ricardo Rademacher, CEO of Futur-E-Scape, in a session entitled “Creativity, Constraints, and Compromises.” Ricardo Rademacher recently presented his educational theory of MMOGs at the Independent MMO Game Developers Conference in Las Vegas last April.  We’ll be discussing how his educational theory meshed with narrative design to develop a fantasy MMORPG that also teaches physics.  In fact, this game was a case study in our chapter for the book, Writing for Video Game Genres. […]

  3. […] Video Game Genres Book Review If you haven’t yet picked up the IGDA Writers SIG book Writing for Video Game Genres and want to know the full scoop, check out this recent book review from […]

  4. […] still have our games, like Wizard 101, and books (Professional Techniques for Videogame Writing and Writing for Video Game Genres) out there, we have decided to keep the blog up and we may update it from time to […]

  5. Hi! I just want to offer you a huge thumbs up for your great information you have right here on this post. I will be returning to your site for more soon.


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