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	<title>Comments for Writers Cabal Blog</title>
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	<description>Tips, tricks, and unconscionable wastes of time for game developers dealing with writers or writing</description>
	<pubDate>Fri, 25 Jul 2008 01:04:13 +0000</pubDate>
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		<title>Comment on Requisite Post on 300 by steep canyon rangers</title>
		<link>http://writerscabal.wordpress.com/2007/04/09/requisite-post-on-300/#comment-5731</link>
		<dc:creator>steep canyon rangers</dc:creator>
		<pubDate>Thu, 24 Jul 2008 22:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/2007/04/09/requisite-post-on-300/#comment-5731</guid>
		<description>gxcz cxtsl luakq</description>
		<content:encoded><![CDATA[<p>gxcz cxtsl luakq</p>
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		<title>Comment on Requisite Post on 300 by how to find someones webkinz password</title>
		<link>http://writerscabal.wordpress.com/2007/04/09/requisite-post-on-300/#comment-5730</link>
		<dc:creator>how to find someones webkinz password</dc:creator>
		<pubDate>Thu, 24 Jul 2008 22:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/2007/04/09/requisite-post-on-300/#comment-5730</guid>
		<description>mtwpho</description>
		<content:encoded><![CDATA[<p>mtwpho</p>
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		<title>Comment on Got cross-discipline? Why you need it in game development by Written Well AND Delivered Well &#171; Writers Cabal Blog</title>
		<link>http://writerscabal.wordpress.com/2008/04/08/got-cross-discipline-why-you-need-it-in-game-development/#comment-5722</link>
		<dc:creator>Written Well AND Delivered Well &#171; Writers Cabal Blog</dc:creator>
		<pubDate>Thu, 24 Jul 2008 01:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/?p=219#comment-5722</guid>
		<description>[...] game development is a collaborative process.  Large games need teams of specialized workers. As we discussed in our SXSW Interactive session, [...]</description>
		<content:encoded><![CDATA[<p>[...] game development is a collaborative process.  Large games need teams of specialized workers. As we discussed in our SXSW Interactive session, [...]</p>
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		<title>Comment on Written Well AND Delivered Well by writerscabal</title>
		<link>http://writerscabal.wordpress.com/2008/07/22/written-well-and-delivered-well/#comment-5720</link>
		<dc:creator>writerscabal</dc:creator>
		<pubDate>Wed, 23 Jul 2008 16:10:31 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/?p=283#comment-5720</guid>
		<description>Hi Jess!  In Sande's article, she talks about how to use music to deliver the story as well.  It's on the last page, so you're forgiven for not reading it yet ;)

-Anne</description>
		<content:encoded><![CDATA[<p>Hi Jess!  In Sande&#8217;s article, she talks about how to use music to deliver the story as well.  It&#8217;s on the last page, so you&#8217;re forgiven for not reading it yet <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>-Anne</p>
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		<title>Comment on Written Well AND Delivered Well by Jess Stratton</title>
		<link>http://writerscabal.wordpress.com/2008/07/22/written-well-and-delivered-well/#comment-5717</link>
		<dc:creator>Jess Stratton</dc:creator>
		<pubDate>Tue, 22 Jul 2008 19:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/?p=283#comment-5717</guid>
		<description>In addition to being written well and delivered well, one thing that irks me in games is when the background music doesn't match the context of the dialogue. I recently played Dreamfall: The Longest Journey 2, which looped music and it became very distracting. It would change to this ominous sounding music all of a sudden during game conversation, which kept fooling me and my husband into thinking something was going to happen, until we realized it was looping!</description>
		<content:encoded><![CDATA[<p>In addition to being written well and delivered well, one thing that irks me in games is when the background music doesn&#8217;t match the context of the dialogue. I recently played Dreamfall: The Longest Journey 2, which looped music and it became very distracting. It would change to this ominous sounding music all of a sudden during game conversation, which kept fooling me and my husband into thinking something was going to happen, until we realized it was looping!</p>
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		<title>Comment on Voice-over: keeping the energy up in game dialog by Written Well AND Delivered Well &#171; Writers Cabal Blog</title>
		<link>http://writerscabal.wordpress.com/2007/09/05/voice-over-keeping-the-energy-up-in-game-dialog/#comment-5716</link>
		<dc:creator>Written Well AND Delivered Well &#171; Writers Cabal Blog</dc:creator>
		<pubDate>Tue, 22 Jul 2008 16:03:48 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/2007/09/05/voice-over-keeping-the-energy-up-in-game-dialog/#comment-5716</guid>
		<description>[...] dialog can be written well but not delivered well.  Even if the dialog is out-of-this-world, poor voice-acting, engine limitations, or mismatched animation can hamper the performance.  Many game developers do [...]</description>
		<content:encoded><![CDATA[<p>[...] dialog can be written well but not delivered well.  Even if the dialog is out-of-this-world, poor voice-acting, engine limitations, or mismatched animation can hamper the performance.  Many game developers do [...]</p>
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		<title>Comment on Music, Meet Writing by Written Well AND Delivered Well &#171; Writers Cabal Blog</title>
		<link>http://writerscabal.wordpress.com/2007/05/21/music-meet-writing/#comment-5715</link>
		<dc:creator>Written Well AND Delivered Well &#171; Writers Cabal Blog</dc:creator>
		<pubDate>Tue, 22 Jul 2008 14:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/2007/05/21/music-meet-writing/#comment-5715</guid>
		<description>[...] dialog can be written well but not delivered well.  Even if the dialog is out-of-this-world, poor voice-acting, engine limitations, or mismatched animation can hamper the performance.  Many game developers do [...]</description>
		<content:encoded><![CDATA[<p>[...] dialog can be written well but not delivered well.  Even if the dialog is out-of-this-world, poor voice-acting, engine limitations, or mismatched animation can hamper the performance.  Many game developers do [...]</p>
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		<title>Comment on Where video games and animation meet by writerscabal</title>
		<link>http://writerscabal.wordpress.com/2008/07/16/where-video-games-and-animation-meet/#comment-5694</link>
		<dc:creator>writerscabal</dc:creator>
		<pubDate>Thu, 17 Jul 2008 17:57:05 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/?p=278#comment-5694</guid>
		<description>I know -- irony.  There are probably other panelists than those announced, and I'm betting at least one of them is a woman ;)
-Anne</description>
		<content:encoded><![CDATA[<p>I know &#8212; irony.  There are probably other panelists than those announced, and I&#8217;m betting at least one of them is a woman <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
-Anne</p>
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		<title>Comment on Where video games and animation meet by writerscabal</title>
		<link>http://writerscabal.wordpress.com/2008/07/16/where-video-games-and-animation-meet/#comment-5693</link>
		<dc:creator>writerscabal</dc:creator>
		<pubDate>Thu, 17 Jul 2008 14:47:16 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/?p=278#comment-5693</guid>
		<description>You are the only woman on the panel! - Sande</description>
		<content:encoded><![CDATA[<p>You are the only woman on the panel! - Sande</p>
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		<title>Comment on &#8230;but perhaps you feel like an animator? by Where video games and animation meet &#171; Writers Cabal Blog</title>
		<link>http://writerscabal.wordpress.com/2007/03/27/but-perhaps-you-feel-like-an-animator/#comment-5692</link>
		<dc:creator>Where video games and animation meet &#171; Writers Cabal Blog</dc:creator>
		<pubDate>Thu, 17 Jul 2008 05:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://writerscabal.wordpress.com/2007/03/27/but-perhaps-you-feel-like-an-animator/#comment-5692</guid>
		<description>[...] We will highlight what video games can learn from those with a background in animation, and how animators can get involved. If you&#8217;re in LA, you&#8217;re in luck &#8212; you can see it in person. If [...]</description>
		<content:encoded><![CDATA[<p>[...] We will highlight what video games can learn from those with a background in animation, and how animators can get involved. If you&#8217;re in LA, you&#8217;re in luck &#8212; you can see it in person. If [...]</p>
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