The game design was too big — there was no way it could ship in time. How to reduce scope? Take out the conversation system? Reduce the number of player abilities? No… cut the game content based on what makes the most sense story-wise.
Over at GCG, our friend Dave Gilbert describes how he did just that in getting out a sequel to the Blackwell Legacy. Because he made that choice, he was able to create two games instead of one. Now if he had reduced part of the game system, do you think he could have pulled that off?
Guess that game dialog! Today’s line: “I heard a rumor that you’re an idiot. That true?” Check back next week to find out where it’s from.