A few weeks back, I had the pleasure of being interviewed by Stephen Dinehart for his blog, the Narrative Design Exploratorium. In the interview, a part of his Game Writers in the Trenches series, I unveil the mysteries behind the Writers Cabal work process, discuss our recent session on Creating Passionate Games at SXSW Interactive Festival, and describe how Writers Cabal can help game developers all over the world tell compelling stories.
As I said in the interview, “Games can be powerful narrative experiences because the player participates in the fiction. When the player-story entwines with the game-story, that’s what generates a unique and personal user experience. How to accomplish that feat is what makes narrative design a challenging field.”
After 10 years in the industry and 12 published game credits, I look forward to making and playing more games. With Writers Cabal and other like-minded colleagues championing the cause of narrative design, I’m sure we can look forward to great storytelling in games too!